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Old Sep 07, 2006, 09:28 PM // 21:28   #1
Frost Gate Guardian
 
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Default degen pressure, unusual backline

v1: http://gwshack.us/1917a

Edit: v2: http://gwshack.us/c344e ---attributes+few changes---

degen pressure with unusual back line(hopefully alot of holding power), few of the elites can be changed around, especially on the bonder

basically the idea is: symbiosis with: bonds, tainted etc
if our bonds get eaten by enchant removal then we are no different to most other backlines, our offence is pretty good

main counters(but even then still strong) are nr/tranq + well of profane

however we can interrupt all those skills, and hopefully our necro can use his corpse control faster,

signet of humility sped up by iscriptions for the rc

wondering what elite to take on bonder and on the woh

cant think of anything else at the moment

please rate and help me improve my ha build

Last edited by deathy; Sep 08, 2006 at 04:21 PM // 16:21..
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Old Sep 07, 2006, 09:32 PM // 21:32   #2
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Quote:
Originally Posted by deathy
main counters(but even then still strong) are nr/tranq + well of profane
Order of Apostasy.
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Old Sep 07, 2006, 09:48 PM // 21:48   #3
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Could you list attributes please.
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Old Sep 07, 2006, 11:36 PM // 23:36   #4
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So humility OoA? Hmmm, bonder overextended to humility necro. Not so good an idea. Going to give you lots of trouble hence why no-one runs bonds in HA anymore.

Also, you have no speedboost for the thumpers + hero to get you on the alter faster. Obviously this is a holding build and degen takes time so it's advantageous for you to make sure you cap first.
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Old Sep 07, 2006, 11:37 PM // 23:37   #5
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WTB Attributes. I won't lock for now because it looks like a build with potential, but get them up swiftly.
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Old Sep 08, 2006, 12:14 AM // 00:14   #6
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Quote:
Originally Posted by Lord Dark Genie
Order of Apostasy.
If the warrios remove 7 enchantments total the necro dies.
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Old Sep 08, 2006, 12:21 AM // 00:21   #7
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I swear that you must have read my mind in the future because I just sat down today thinking about an HoH build featuring a number of rangers that wasn't spike or vim, or frankly anything that already is there and waay overused. Thanks for figuring one out.

-Blade
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Old Sep 08, 2006, 06:45 AM // 06:45   #8
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Quote:
Originally Posted by JR-
WTB Attributes. I won't lock for now because it looks like a build with potential, but get them up swiftly.
sorry, my guild wanted me to post my build, and i didnt have much time, ill put them up when i get home tonight


Quote:
So humility OoA? Hmmm, bonder overextended to humility necro. Not so good an idea. Going to give you lots of trouble hence why no-one runs bonds in HA anymore.
Interrupts?
I don't usually see 'lines' in ha, and hopefully the bonder will also have a bond on him...

Quote:
Also, you have no speedboost for the thumpers + hero to get you on the alter faster. Obviously this is a holding build and degen takes time so it's advantageous for you to make sure you cap first.
windborne on the necro maybe?

Last edited by deathy; Sep 08, 2006 at 06:48 AM // 06:48..
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Old Sep 08, 2006, 06:53 AM // 06:53   #9
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How are you going to kd? If you don't do that, you might as well take out fierce blow ( because you don't have a source of weakness either? )

IMO: Hammer bash-crushing-irresistible. Nothing else.
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Old Sep 08, 2006, 10:00 AM // 10:00   #10
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Quote:
Originally Posted by Yanman.be
How are you going to kd? If you don't do that, you might as well take out fierce blow ( because you don't have a source of weakness either? )

IMO: Hammer bash-crushing-irresistible. Nothing else.
mistake, ill change it when i do the attributes tonight
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Old Sep 08, 2006, 11:04 AM // 11:04   #11
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Quote:
Originally Posted by Celab
If the warrios remove 7 enchantments total the necro dies.
If you ever played OoA necro, you'd know that this isn't true. The necro has an infuser and heal area to back him up.
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Old Sep 08, 2006, 03:07 PM // 15:07   #12
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You need some AoE to punish Ward Camping, which will happen with 2 ThumperBunnys. In addition to that, your Oathshot w/e looks awkward. You bring Oath Shot just for 2 Spirits that you can't protect (read: can't trap with dust trap). I'd suggest bringing Practiced Stance with Seeking Arrows or Crippling Shot, since your Spirits are messing up the attributes.
Dual Shot and Marauder's Shot seems like kind of an overkill, Pin Down or some Spirit (Frozen Soil, maybe?) could fit into this slot. You could also drop Distortion and bring Signet of Humility and Mantra Of Inscriptions, therefore fitting in something more useful on your Bonder. I won't suggest any changes regarding your backline, beside forgetting this "idea" and doing something more conservative, since it seems that this backline lacks defensive power. I don't think Blessed Light and a Light Version of a WoH Healer will work better than the current WoH, (Maybe Healing Light because of Tainted?)-Infuser and Active Prot Backline.

Last edited by ~Vanilla~; Sep 08, 2006 at 03:13 PM // 15:13..
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Old Sep 08, 2006, 03:49 PM // 15:49   #13
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changed a few things around... what kind of aoe?

u missed the rc prot? ^^
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Old Sep 08, 2006, 04:03 PM // 16:03   #14
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It's fine that you changed a few things around, but I'd be glad if you'd post a link to your new build. </3

Well, the RC Prot... he surely won't be that effective assuming that everyone has Life Bond, which cuts down most of the damage. (Prot Spirit, Reversal and Guardian will be less effective)

I don't care which kind of AoE it is, as long as it's large and damaging enough to force people out of their wards. A trapper would fit your build.
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Old Sep 08, 2006, 04:59 PM // 16:59   #15
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http://gwshack.us/c344e

look up to first post next time^^

so go healer, healer with infuse, bonder with rc?
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Old Sep 08, 2006, 05:14 PM // 17:14   #16
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I understand that you want to get the maximum out of symbiosis, but you could just drop your Bonder and bring Aegis on your Prot, compensating the lack of the Enchantment. An then - bring a Healing Light Infuser,the usual WoH Healer and a RC Prot. This is the way I'd go.
You'd also drop your RC Prot and make a Healing Light Infuser out of him, keep you Bonder and give him RC. Although a Bonder is very fragile in the current metagame. (Lots of NR and OoA due to Vimway, Iway and NR/Tranq Builds)
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Old Sep 08, 2006, 05:46 PM // 17:46   #17
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my understanding is obviously wrong, but in the beginning i based the build(backline) on the statement:

the sb/infuse doesnt do much healing, just watches out of spikes, and maybe some healing if lots of pressure

and also on the idea of fitting in humility on a condition pressure build

if i took the bonder out, there wouldn't be much use of symbiosis imo

just thought:

if fertile season and symbiosis were up:

~480+210+93x(balth spirit, tainted, life bond)

= 969 health +15 armour, still fragile? -(with rof, protective spirit and divine int -1248 max health)

i agree the spirits won't always be up but he still his life bond on him, and if symbiosis is up, divine intervention gives an effective heal of 226+32+93= 351...


or should i just scrap the idea of a bonder in ha and rethink the whole build?

Last edited by deathy; Sep 08, 2006 at 05:50 PM // 17:50..
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Old Sep 08, 2006, 06:00 PM // 18:00   #18
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Well, Divine Intervention shouldn't be used as an healing skill, since it's healing is very conditional and vulnerable to enchantment remove. It just isn't reliably. And the 30 sec recast doesn't make this skill look better.
I'd just forget the idea of a bonder in ha ((nowadays), I'm from Germany so I've played lots of Builds with a Bonder ). Your Build isn't bad, your backline isn't that bad aswell, but there are better options.
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Old Sep 10, 2006, 03:43 AM // 03:43   #19
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your idea of humility on OoA wont work always , the necro normally are far back. and sending your bounder to humility him will cause a earlier dead.

plus 2 hex removal are way too few

with only 1 healer you wont sustain the damage of a balaced team with elementalist and imo even without(bound or no bound)
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Old Sep 10, 2006, 03:47 AM // 03:47   #20
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Quote:
Originally Posted by ~Vanilla~
Well, Divine Intervention shouldn't be used as an healing skill, since it's healing is very conditional and vulnerable to enchantment remove. It just isn't reliably. And the 30 sec recast doesn't make this skill look better.
I'd just forget the idea of a bonder in ha ((nowadays), I'm from Germany so I've played lots of Builds with a Bonder ). Your Build isn't bad, your backline isn't that bad aswell, but there are better options.
aww the old pre faction day

german name -> bounder -> fire ele xD
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